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Double Jeopardy
Without injuries you'd have near perfect platoons. Purebaseball gives you leeway to overuse a player percentagewise early in the season, so if you're worried about it, get your usage early. Having to adjust is what gives utility players etc their value, and adds realism. The injury rating also limits how many games a player can lose in a season, does it not? I've played other games in leagues where we have done away with double jeopardy and it always detracts from the "feel" of a real baseball season. That is one of the main attractions of PureBaseball.