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There are some problems!
.... and I'm getting frustrated with the "Company Line" BS about small sample sizes.
We can either have a "Real-Time" simulation based on a random algorithm ...
... or we can have a simulation game based upon "Real-Time" stats of major league baseball players.
I want a game that is purely based on my player's actual "real-time" stats. YES!!!!! If my players in "real-life" outperform everyone elses players, I better have a real good chance of winning it all!!!
That is not happening in this "real-time" stuff!
Let the uncertainty come from the player's actual "real-life" performances and get us a game that will reflect those performances!!!!!!!