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Here you go.
Make sure every pitcher has a role that has been set. Also check the status to make sure no player is tired.
Setting MANAGER OPTIONS:
It is important to set these unless you want the ROBOT to do it for you. If you have even one pitcher not set to a role, the ROBOT will set ALL your pitcher roles for you!
First set your pitcher roles:
Rotation or Ace Rotation pitchers are your starters. If you want a 5-man rotation, be sure you have 5 pitchers set to a rotation role. If you'd like a 3,4,6-man rotation, you must have the proper amount of pitchers set to a rotation role. The ROBOT will make sure your starter comes out of the game to keep your rotation in order. The Ace will be left in longer by the ROBOT manage, than a regular rotation pitcher.
Long Reliever: You have to have at least one! Ordinarily, he should be a starter with at least 30 MaxBats (Maximum Batters Faced Available) but there is no requirement that he have high BFA. If you use a low BFA pitcher as a long reliever, don't expect the ROBOT to lift your starter if he gets bombed early.
Middle Reliever: You must have at least one! These are the relievers who come into the middle of the game or later if your club trails.
Short Reliever: You must name at least two! If you name no closer, the short relievers will close by committee. The ROBOT uses the short relievers according to match-ups. Sometimes he will look two batters ahead and sometimes he will look only at the next batter.
Closer: You can name one or none! The closer is brought in to make the save if he is sufficiently rested to reasonably finish the game. Don't name a closer unless you want him to be used in all save situations when he is sufficiently ready.
Now set your managerial options:
Set all options from low to high on the aggressive meter. The ROBOT will manage your team according to conventional methods for all strategy options if you set the options in the middle of the scale. If you like to steal at home, set the steal option to "low" on the road so that you have the bulk of you allotted steal attempts for home games. If your team is facing a team with catchers and or pitchers who are poor at holding down the running game, you might want to set the option to a more aggressive spot on the scale.
If your team has made roster moves, be sure to check the veracity of your defaults before an away series.
The system will not start a tired, overused or injured player or pitcher for the road team. If a tired or injured pitcher is inadvertently called on to start a game, the system will ignore the order to start the afflicted pitcher and insert a rested pitcher. If a tired, overused, or injured player is in the starting lineup, the system will replace the player and create it's own lineup.